Server API
Server Push
Reliable one-way server-to-client communication over RemoteEvent. No request needed — the server initiates. Clients receive via the existing Listener.
-- Push is accessed via the App instance: app:Push / app:PushAll / app:PushToPUSH
Push Methods
Fire server-initiated events to one player, all players, or a named subset. Clients subscribe with listener:On.
app:Push · app:PushAll · app:PushTo
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reliable
Reliability
Push uses RemoteEvent for guaranteed ordered delivery. Compares to Broadcast, and guidance on when to choose each.
RemoteEvent · ordered delivery
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See also
App | Push/PushAll/PushTo methods · Broadcast | unreliable alternative · Listener | client subscription · Round Manager | push in practice · Player Data | push on join pattern