Server API
Broadcast
Server-to-client unreliable events — use Broadcast for high-frequency updates where an occasional dropped frame is acceptable. Use Push for guaranteed delivery.
local broadcast = RoExpress("Broadcast")unreliable
Fire Methods
Emit events to one player, all players, or a subset. Sent over UnreliableRemoteEvent with a 900-byte payload limit.
broadcast:Emit · broadcast:EmitAll · broadcast:EmitTo
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limits
Rate Limiting
Broadcast shares the global TokenBucket. High-volume emits are throttled automatically. Exceeding limits causes a silent drop.
maxRate · per-event limits
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See also
Listener | client-side receiver · Push | guaranteed reliable delivery · TokenBucket | rate limiting · Gun Example | Broadcast for hit FX · Streaming Example | Broadcast for position fan-out